There wasn't a lot for me to for me to do when I started my first IT job, and no one really cared what I did. In my free time, I would edit videos and experiment with Blender.
Segmento Alpha was a Windows XP desktop toy that you dragged around the your copmuter screen. That was it. Despite it's simplicity, I absolutely fell in love with it. I even played with it on my work computer, hence the inspiration to make a Blender model.
My original intention was to clean up the model to use for as the model for my decompilation of this program. Safe to say, that never even got started, but I learned a lot of materials, meshes and armatures.
I just ripped the .x file from the program, recreated it with methods that actually made sense, and gave him manueverable fingers. I love this guy.
The very last picture with him kneeling was my first actual animation. I'll have to find the video at some point, but hell, it may even be lost at this point.
Using Frank West was how I learned what weight painting and opacity layers were. Not impressive, but really fun messing with video game characters. I might go back to it just to make them shop in Target or something.
This pink guy was a humanoid made fully from scratch just to see if I could.
These coins are made from a vector file of Ryan Caraveo's logo. It's meant to replicate the 3D logo used in the Discord's logo.